Aurura subnautica guide12/30/2023 ![]() Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. The Upgrade Modules for the Seamoth and PRAWN Suit are crafted with the mini-fabricator at the Vehicle Modification Station. The menu point that says "Submarine" does not show up on fabricators within Seabases. The Upgrade Modules that are intended for the Cyclops are crafted using the Fabricator onboard of the Cyclops. Upgrade Modules are software drives that create improvements to the Cyclops, Seamoth, Prawn Suit, and Scanner Room. The Fabricator has five main recipe categories: The Fabricator does not require energy to operate in Creative Mode. If there is not enough Energy, the Fabricator cannot be used. The Fabricator requires Energy to operate, and will consume 10 Energy per item crafted from whatever it is built inside. The player can hold Shift when they select an item to craft to leave the interface open during crafting. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.īy default, the Fabricator interface disappears while it is crafting an item and reappears when it finishes crafting the item. Bulkier items, such as the Waterproof Locker, also remain in the Fabricator until the player picks them up manually. In this case, the player will receive a notification that their item is ready. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. If the player has the required materials to craft an item, the item will be in color and highlighted in blue otherwise, the item will be greyed out and highlighted in grey. Or you meant the one in front of the Aurora, as it`s patrol route takes it a bit left? But you will never meet it if you use gap in the broken part.UsageWhen activated with LMB, it will display an interface from which the player can choose an item to craft. There`s one to the left, but far away - you need to swim like 200m to meet it. Depending on approach you might bump into the one that patrols towards the rear (it seems to like the area near the kelp forest). ![]() The left hand surface route I think has the most likely chance of avoiding them - largely because you skip the one at the front of the Aurora (assuming you use the gap in the hull) and the one patrolling the left side tends to be a little too deep to bother you on the surface. Also worth noting the Aurora run deliberately screws with you - normally it's easy to tell if there's a Reaper in the area because they make a constant, distinctive noise. Originally posted by archonsod:To be fair whichever way you head to the Aurora you pass over at least two Reaper patrol areas so it's partially luck whether you need to deal with them or not. In my expirience Reapers are easy to avoid as long you see it first, and key to that is always been in a position where there are a finate number of directions on can come from (think of it like being a mafia don who always wants his back to a wall in a restaurant). You should have plenty of time to notice if a Reaper get's into visual range and if it do just stop and if needed back off slowly and it should pat away before it notices you. I've never run into Reapers doing it this way, though they do patrol that area so it is possible, so I proceed with an overabundance of caution every time. Do it this way and you SHOULDN'T have any trouble. As soon as you can slip in to the ruined structure do so and immediately beach the seamoth on the partial submerged platform. Keep hugging the hull near the surface go slow and keep eye to your left and below you and an ear out. You can then hug the hull and proceed forward a ways still in the shallows but it will drop off eventually exposing you deep water for about the last third of the distance. You can follow the shallow ridge from the starting area all the way to the portside hull of the Aurora, never going into deep water.
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